The Sentry Games adventure begins in June 2017, driven by the desire to create a new boss-fight game: Cellyon, Boss Confrontation.
With Cellyon, we want to offer players an innovative alternative to the current boss-rush games.
During several months, we studied the market and the possible technologies to refine the game design. We were able to produce a first prototype in December 2017 that we did test to a small group of players.
In early 2018, we set up social networks (Twitter, Facebook and Discord) to communicate about our project and start to confront the players. An instagram account is created a few months later.
We officially launched the Sentry Games studio in June 2018 and are now ready to step up to speed our game.